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Namil Kim

Education

École Polytechnique

Feb. 2025 - Present

Master of Engineering (M2), Computer Science

Palaiseau, FR

Kyung Hee University

Mar. 2024 - Feb. 2025

Master of Engineering (Dual-degree Track), Department of Information Display

Seoul, KR

Kyung Hee University

Mar. 2015 - Aug. 2021

Bachelor of Science, Department of Information Display

Seoul, KR

Publications

When One Eye Sees Less: Uncovering Perceptual Quality Thresholds of Asymmetric Quality Degradation in 4K XR Displays [link]

IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2025

Lee, H.; Kim, N.; Ryu, H. S.; Ju, U.

Experience

M2 Research Intern

Apr. 2026 - Present

ISIR, Sorbonne Université

Paris, FR
  • Developing an intelligent cursor control system for users with severe motor impairments, replacing uniform binary space partitioning with Bayesian Information Gain (BIG) for optimal cursor positioning.
  • Built a computer vision-based GUI widget detector (TargetFinder) using YOLO26n to locate on-screen targets from pixel data alone, enabling cross-platform assistive navigation.

M1 Research Intern

2025

LIX, École Polytechnique

Palaiseau, FR
  • Developed a sketch-based interface for real-time control of a learning-based humanoid in Unity.
  • Designed a pipeline converting 2D sketches into 3D motion trajectories applied as forces to body parts using Catmull-Rom and Bézier curves.

Master's Student

Mar. 2024 - Feb. 2025

HXR, Kyung Hee University

Seoul, KR
  • Conducted research on human perception in AR/VR displays, focusing on color, resolution, and visual quality-power trade-offs.
  • Designed and conducted psychophysical experiments with 40+ participants, analyzing eye-tracking data to study gaze behavior and dominant vs. non-dominant eye perception in VR.
  • Performed statistical analysis of perceptual data using JOD modeling, ANOVA, correlation analysis, and non-parametric tests.
  • Developed machine learning-based models to estimate peripheral color perception thresholds and applied findings to display power optimization.

Engineer

Jun. 2021 - Jun. 2023

Small/Medium OLED Inspection Team, LG Display

Paju, KR
  • Managed equipment for inspecting device defects and maintaining normal operation in the production process of small and medium OLED panels for Apple Inc.
  • Played a key role in the identification and resolution of equipment issues, contributing to the optimization of the OLED panel manufacturing process.

Sergeant, Auxiliary Police

Jul. 2016 - Apr. 2018

Republic of Korea Army

Seoul, KR
  • Completed mandatory military service as an Auxiliary Police Officer, supporting public security operations.

Projects

txxxt

2026

Rust, ratatui, WebRTC, ONNX

  • Built a terminal-based video chat application with real-time ASCII art rendering, supporting 10 visual styles and relay-based calling.
  • Integrated AI body segmentation (ONNX) for background removal and auto-update system. Published on crates.io.

bibox

2026

Rust, ratatui

  • Developed a TUI/CLI bibliography manager for researchers, supporting imports from PDF, DOI, arXiv, ISBN, and URL with automatic metadata fetching.
  • Features undo/redo, Markdown notes, sub-collections, git sync, and AI-agent-friendly JSON output. Published on crates.io.

ratatree

2026

Rust, ratatui

  • Created a file and directory picker widget for the ratatui TUI framework with fuzzy search, multi-select, and vim keybindings. Published on crates.io.

Sketch-Based Humanoid Choreography

LIX, M1 Internship, 2025

Unity, C#, ML-Agents

  • Developed a sketch-based interface for real-time control of a learning-based humanoid.
  • Designed a pipeline converting 2D sketches into 3D motion trajectories applied as forces to body parts.

TXTure

Fall 2025

Python, OpenCV, Machine Learning, Terminal UI

  • Built a terminal-based system for real-time webcam-to-ASCII video conversion with gesture and expression recognition for interactive control.

Skills & Abilities

Programming Languages: Python, Rust, C#, JavaScript/TypeScript, MATLAB

Machine Learning & Optimization: PyTorch, Scikit-learn

Image Processing & Computer Vision: OpenCV, SciPy

Computer Graphics & Game Engine: Unity, WebGPU, HLSL

Languages: English (TOEIC 915)